
This in class group project assessed the feasibility of adapting Nuku Hiva Airport for direct Airbus A321neo flights to Honolulu, identifying runway and pavement limitations and proposing upgrades such as runway extension and apron expansion to support safe international operations and regional economic growth. In addition to my share of the required research and analysis, I created extra visualizations to clearly present our findings and proposed improvements.
For the visualizations and animations, I used Unreal Engine 5 with customized ArchiVZ Explorer blueprints and other tailored features to enhance detail and interactivity. Blender was employed for 3D modeling, Pixelmator Pro for texture editing, and Cesium for realistic 3D Earth visualization, combining these tools to create an immersive and accurate representation of the project.






The result is a game-like experience that allows users to explore the project interactively. Supporting slides are strategically placed at their respective points of interest - for example, the slide about runway decisions appears at the runway location - creating an engaging and intuitive way to understand the project's key aspects. This immersive format enhances communication and helps stakeholders visualize the proposed upgrades clearly.
Through this project, I gained valuable experience in integrating advanced visualization tools like Unreal Engine 5, Blender, Pixelmator Pro, and Cesium to create immersive and interactive presentations. I developed skills in customizing blueprints and workflows to enhance user engagement and effectively communicate complex technical information. Mainly, I deepened my understanding of airport infrastructure challenges and the critical factors involved in planning and supporting international flight operations.